Codename: Drift
A one-thumb arcade racer built for the bus ride and the waiting room — tap to drift, chain corners, beat your own ghost. Runs are under ninety seconds by design.
Stage: early prototype, core loop being tuned.Everything below is a working codename, not a marketing name — we rename once a game is far enough along to deserve one. Android and iOS first; tablet builds follow for anything that earns it.
A one-thumb arcade racer built for the bus ride and the waiting room — tap to drift, chain corners, beat your own ghost. Runs are under ninety seconds by design.
Stage: early prototype, core loop being tuned.A quiet puzzle game about routing signals across a grid that keeps rearranging itself. No timers, no lives — just a harder grid each level and a reason to keep going.
Stage: in development, first 40 levels blocked out.An idle-runner hybrid we're still validating on paper before it gets any real production time. Pitch: a short run earns you an idle loop, the idle loop earns you a better run.
Stage: concept and paper prototype.Any title here that proves itself on phones gets a tablet pass next, then a PC build once the studio is big enough to run both tracks at once.