A small studio, built to outgrow its own phone screen.
Synxis Games was founded in 2026 and incorporated in Delaware, USA. We build mobile games first because mobile is where the least amount of setup stands between an idea and a player — everything else on our roadmap builds on that foundation.
Start where the feedback loop is short
A mobile game reaches a real player, on a real device, within days of an idea forming. That short loop is how a two-to-three-person team learns fast without burning a year on a single bet — so every game starts there before it earns anything bigger.
Mobile, then tablet, then PC
We're not trying to be everywhere on day one. The plan is sequential on purpose: each screen has to be earned by what shipped on the one before it.
What doesn't change as we grow
We'd rather ship one good game with three people than ship a mediocre one with thirty. Headcount follows what the games need, not the other way around.
A prototype is called a prototype here, including on this site. We'd rather under-promise on a codename than over-sell a screenshot.
Sessions are designed to fit into a real five-minute gap in someone's day, not to trap them there longer than they meant to stay.
Curious where we're headed next?
We post studio updates as they happen, not on a schedule.