ABOUT THE STUDIO

A small studio, built to outgrow its own phone screen.

Synxis Games was founded in 2026 and incorporated in Delaware, USA. We build mobile games first because mobile is where the least amount of setup stands between an idea and a player — everything else on our roadmap builds on that foundation.

WHY MOBILE FIRST

Start where the feedback loop is short

A mobile game reaches a real player, on a real device, within days of an idea forming. That short loop is how a two-to-three-person team learns fast without burning a year on a single bet — so every game starts there before it earns anything bigger.

THE ROADMAP

Mobile, then tablet, then PC

We're not trying to be everywhere on day one. The plan is sequential on purpose: each screen has to be earned by what shipped on the one before it.

NOW — 2026
Mobile — Android & iOS Small, sharp games that ship fast, get iterated on with real player data, and keep the studio funded and moving.
NEXT
Tablet Once a mobile title earns its audience, it gets a proper tablet pass — bigger UI, better pacing, not just a stretched phone screen.
LATER
PC Longer-session, deeper builds for PC once the team is large enough to run that track alongside mobile rather than instead of it.
HOW WE WORK

What doesn't change as we grow

SMALL ON PURPOSE

We'd rather ship one good game with three people than ship a mediocre one with thirty. Headcount follows what the games need, not the other way around.

HONEST STATUS

A prototype is called a prototype here, including on this site. We'd rather under-promise on a codename than over-sell a screenshot.

PLAYER TIME FIRST

Sessions are designed to fit into a real five-minute gap in someone's day, not to trap them there longer than they meant to stay.

Curious where we're headed next?

We post studio updates as they happen, not on a schedule.

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